mairsil, the pretender combo

In practice, however, it was way too slow, caged or on its own. He combos especially well with Cavern Harpy if you find yourself without AEtherling in the cage as well. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. The buttons above will open in a new window. You can now import it in the MTG Arena client. If you're playing 1v1 and it looks like commander damage might win you the game, use the "-lings" +1/-1 abilities to pump up Mairsil (only once per turn, per -ling) and then make him unblockable with this guy to get you to 21 faster. Not only can you save Mairsil, you can hurt the guy who tried to hurt you. Knacksaw Clique is part of an infinite combo however the Hateflayer does its job better and faster. Privacy statement | Hopefully you can just discard him somehow but you can also cast him and chump block to get him to the yard. Mairsil can also target himself on announcement, so you will always have a legal target, unless you happen to have already given him shroud with Morphling or something. Pay 5 and tap Mairsil to put five +1/+1 counters on him with Anthroplasm's ability. If I don't plan on or can't activate them until my turn I usually don't cage them until the end of the turn before mine. FF The Pretender. I would put it back in the deck if I started running infinite mana combos again. Commander's Sphere: Just recently replaced Chromatic Lantern with the Sphere. A haste-enabler is also extremely desirable so that he can threaten his abilities as soon as he hits the board. Mairsil, the Pretender on the battlefield. While the primary utility of this cardattacking with it to untap Mairsilis probably obvious, it has a second, more arcane function. During this deck's first iteration, I found I didn't really have a win condition. Back up plans would be [[exhume]], [[animate dead]] ect. Attention! We will need to draw him into hand or graveyard with a [[demonic tutor]], [[entomb]], [[buried alive]] ect. Stops your opponents from doing it though. Again, discarding usually isn't a problem for this deck and two cards and two Treasures is a sweet deal. Skyship Weatherlight Bane Alley Broker Gustha's Scepter If a card refers to itself. For example: Morphling's abilities specifically reference 'Morphling'. We would probably want the obvious assist cards like [[force of will]] and [[pact of negation]] for protection, hand disruption if we are 1v1, and other classic Grixis staples. If you have Anger in the yard, it means you can activate it the turn he comes down. Presenting: Mairsil's Charge Counters Combo! It also costs 4 to activate and you have to have creatures in hand. Nevinyrral's Disk. You can now import it in the MTG Arena client. Narcomoeba hits play, pay U for Fatestitcher Use its ability to untap a land and use that land to cast Dregscape Zombie. Copied to clipboard. After you've got your mana and AEtherling in your hand or graveyard, cast Mairsil and cage him up. It took me a long time to accept this but when I did, my play experience improved drastically! You can't just activate Mirror-Mad Phantasm's ability and then send Mairsil to the command zone. You likely have a huge target on your back if your early game went well. Rhystic Study: I finally gave in and added it to this deck as well. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. Playing against a creature-heavy deck? Traumatize: Never worked out for me any time I played it. And until next we meet, enjoy your time browsing the Low Market. I like to cage up my most important abilities to keep them safe and make them harder to interact with. However, doing this also changes Mairsil's toughness to whatever that opponent's life total was, so this combo won't work again until you blink Mairsil to reset his toughness to 4. Use Endling to giving Undying to Mairsil, the Pretender. I typically try to cage up, Keeping a risky hand won't ever work out with this deck due to the very specific nature of how Mairsil works. 1x Essence Flux. As a commander, Mairsil specializes in combo play, generally lending himself well to a toolbox of denial that quickly weaves . This might mean moving charge counters from Coretapper or Chimeric Mass, or moving charge counters off Mairsil to rescue them before he dies. Exile [card](Mirror-Mad Phantasm) by activating the ability of [card](Mairsil, the Pretender). Kindly pen them below! Similar Deck Space Card Recommendations Commander Recommendations. I can't tell you how many times I've needed him to remove a Glacial Chasm or Cabal Coffers or some other land giving outrageous value to an opponent. (1), Get your mana out, tutor, then hit the gas. The drawback on it is simply brutal, much worse than anything you see on more modern Demons. The real downside comes from needing to not have summoning sickness to activate the ability. Copied to clipboard. Please return to this window after you have logged in. (2), Turn 2: Land, [[Pentad prism]], entomb, burred alive, or demonic tutor finding Mirror-Mad phantasm. I won't completely discount it because it is a strong effect that saves more than just your commander but I've never found that I have 5 extra mana just lying around that could be dumped into this ability. It should never cost more than one red since it's in the deck to protect the 4/4 commander. Mairsil, known as the Pretender, was a power-hungry wizard, who was a member of the Conclave of Mages during the post-Brothers' War Dark Age of Dominaria. You may activate each of those abilities only once . Mairsil, the Pretender: Commander 2017 General This card has restrictions in the following formats: Format: Legality: Legacy Legal Vintage Legal Commander Legal x For more information regarding each format and play style modifications, visit the Banned / Restricted Lists for DCI . Tap for UUU, untap with Knacksaw Clique for UU, activate Quicksilver Elemental for U, repeat. You have 1 U left in the mana pool and you can now loop again, as you can use all abilities again. Use U, to untap with Staff of Domination. I cannot emphasize enough how useful haste is due to so many abilities that require Mairsil to tap to activate. You get the idea. Help | Morphling: Probably your second-best protection in the deck. I considered him again when the new indestructible artifact lands from Modern Horizons 2 were spoiled but they're not fetchable so I passed. Ethereal Usher and Netherborn Phalanx: Their transmute abilities allow them to fetch AEtherling and they were amazing budget tutors for me early on. DMCA requests | Playtest v1. I tend to blow the board up a ton and Commander's Sphere can at least get me a card draw before it goes to the yard. Basalt Monolith: Colored mana is way more useful and since you can cage Gilded Lotus, Prismatic Geoscope, and/or Coveted Jewel the CMC and downsides don't matter which makes them strictly better than Basalt Monolith in this deck. Galecaster Colossus: One of the most effective forms of removal in the deck and you can activate it even with summoning sickness. Azami, Lady of Scrolls: She's been in and out of the deck a million times. There were a ton of votes on the last article, and I'll fully admit I was surprised about which commander won. Staff of Domination: Would mostly be used as an untap effect, which I already have plenty of. As I mentioned before, Mairsil only functions in a very specific manner. Flying is also helpful if you need to block. 10/10 would recommend. Gotta get the tools out of the toolbox somehow. You'll likely be playing a lot of defense as you round up cage targets, so cards like Morphling, Galecaster Colossus, and Chaos Warp can help protect Mairsil and also remove bigger threats, at least temporarily. 2+ years of playing this deck has taught me that casting Mairsil earlier gives him a better chance of surviving and winning. As you can probably see most of our cards are artifacts or creatures that give Mairsil abilities. If there aren't any creatures in graveyards you can't activate it. Mairsil, the Pretender has been played in more than 16 decks in the last year and is a key card in more than 14 combos (you can check them in the Mairsil, the Pretender combos section). Prerequisites. Even if you don't, "all nonland permanents" wipes are my jam so I run them when I can. Bolt Bend: My usual playgroups are super heavy on targeted removal and this deck is their boogeyman. How about using Aetherling or Torchling and setting them to actual Lightning Bolt range instead? The main goal of this deck is to combo off. Illustrated by Izzy. It's also useful for blocking bigger creatures and dodging removal. We and our partners use cookies to Store and/or access information on a device. In Commander especially, 2 damage isn't going to matter as much when players start with 40 life, and for most decks, players are casting on average 1-2 spells each turn.. If another player gains control of Mairsil, it will have the abilities of only cards that player owns in exile with cage counters on them. Mairsil's ability only works on the battlefield so things like Geralf's Masterpiece don't work unfortunately. Any of these can be used with Knacksaw Clique and Quicksilver Elemental for the infinite mill combo. There are a few perks t. Quinn Miller (@Walking_Atlas) is a game developer and prolific Commander deckbuilder. Many of our combo pieces are creatures, and we have multiple flavors of ramp, card advantage, and Mairsil-rebuying (e.g. https://cubecobra.com RSS for Node Sun, 15 Jan 2023 21:30:37 GMT While Mairsil adopts the Phantasm's name to be shuffled into the deck, the ability still searches for a card specifically named Mirror-mad Phantasm. $0.29 . Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Planeswalkers: CMC is typically too high and they are too slow. (When I refer to a "caged" card in this article, I mean a card we exiled from our hand or graveyard with Mairsil's enter-the-battlefield ability, thereby giving it a cage counter and adding its abilities to our commander's.). Card Kingdom $775 - 797 . To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Complete Comment Tutorial! Welcome back to another edition of Ultra Budget Brews, the article series that builds entire EDH decks containing no card that costs more than $1. Besides just saving money, setting limitations and restrictions on deckbuilding can lead to interesting, outside-of-the-box ideas that can liven up your group's play experience. This site is unaffiliated. While we can cage stuff from our hand, it's comes with a pretty hefty price tag in the form of card disadvantage. I used to hold back until I had a counterspell in hand before casting him but that also gives your opponents more chances to draw into their own counter magic and removal. With an open field, or the evasion granted by Rogue's Passage, we could even go straight for the commander damage kill. I tore through card databases trying to find a direction, and eventually, I found one. Remove the counter with Walking Ballista to ping an opponent. Mairsil combos attempt. With Aetherling and [[torchling]] caged up, you can redirect any spell to Mairsil, and then exile him in before it resolves to fizzle the spell. Nevinyrral's Disk or Boompile/blink: Activate and then blink in response. I don't run all of these anymore but it helps to know your options. Purphoros, Bronze-Blooded: An indestructible haste-enabler. I figured once you've seen one Mairsil deck, you've basically seen all of them, so nobody was going to vote for it. Mairsil, the Pretender +Thousand-Year Elixir +Deadeye Navigator +Coveted Jewel +. Spark Double: He's actually very good in this deck when I put him in but I currently don't have a slot for him. 4) Voltron, which is rare, equipping/enchant Mairsil while caging wonderful creatures like Morphling. When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil combos attempt. The ideal situation is to have AEtherling imprinted ASAP, as this gives us the ability to bounce Mairsil, the Pretender each turn to imprint a new card, it also makes it much harder to kill Mairsil, the Pretender. Your opponents are now aware of how difficult Mairsil is to remove and how difficult he is to interact with (which your playgroup will complain about incessantly lol). Instead, the idea is to use him to leverage value, control the board and then win at . Anthroplasm/Sage of Hours: Probably the simplest and most powerful combo this commander can pull off. The best way to do this is going to be with [[Mirror-mad phantasm]]. The most important activated abilities are either colored mana or tap abilities. For your consideration, the first combo: Chimeric Mass and our Spikeshot friends, Spikeshot Elder and Spikeshot Goblin. UBR (Grixis), PLEASE NOTE: There are a number of errors with this deck, I haven't had the time to sort it out. The game has to end at some point, and hopefully it's by you winning! The second divides cards by function, in the same manner I did when designing the deck. The first thing is something I've discussed in articles before this one, likethis article I wrote about Kurkesh, and that's the difference between triggered and activated abilities. In Magic lore, the Dominarian wizard Mairsil drove mad a powerful mage named Ith. Packing some land-hate is never a bad idea. Blow 'em up with Boompile. Mairsil, the Pretender. Activate Mairsil using Blood Vassal 's ability by sacrificing it, adding (B magic symbol) (B magic symbol) Mairsil undying triggers, returning it to the battlefield with a +1/+1 counter Activate Mairsil using Walking Ballista 's last ability by removing a +1/+1 counter, dealing one damage to any target Go ahead and cast them to get some use out of them before you inevitably blow them up with Nevinyrral's Disk, then cage them up for repeated use later on or to get an infinite combo rolling. You don't always have access to Nevinyrral's Disk or Boompile so you need to have other options. These are some of our better haste enablers and I would be happy to have any of these in any Mairsil game. Mairsil, The Jankful. $0.35. Minamo, School at Water's Edge: Comes in untapped and taps for blue (the most important color) and can untap Mairsil, allowing him to use a second tap ability in a single turn. Mairsil, Pretending In Exile Commander / EDH Combo Control UBR (Grixis) TheIrishDeaf1. He's gonna be a strong target for hate after your group plays against him a few times. TappedOut.js Blog Widget, Card draw Mairsil, the Pretender 1 U B R Legendary Creature - Human Wizard When Marisil, the Pretender enters the battlefield you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Full Combo on Expert difficulty in Beat Saber for the song "The Pretender" by Foo Fighters.Played and recorded on the Oculus/Meta Quest 2 using Meta Quest Pr. As I combed through artifacts, I found a solid number of them that interacted with charge counters, and it occurred to me that we could getcharge counters directly onto Mairsil. Doing weird ability things. Legends of Runeterra and its respective properties are copyright Riot Games. The group is also VERY heavy on removal. Other cards to note are the oft mentioned [[deadeye navigator]] and gilded lotus for infinite mana and activations. Phyrexian Altar on the battlefield or in exile with a cage counter. It's also a steep cost without Urborg, Tomb of Yawgmoth out. This is just a collection of cards that I have tried out in the deck at one point or another. A four-cast commander and a plethora of activated abilities, plus 3 other players' turns to survive before your lands untap again, so my land count is on the higher side. Typical gameplay involves caging AEtherling and then blinking Mairsil throughout each turn cycle to cage up as many abilities as you can. Marisil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. Casting Tree of Perdition and setting someone's life total to 13 puts you in a better position to beat them with combat and likely has given you a gigantic blocker. I like it because it doesn't eat up blue mana, spells that are coming my way are usually removal so it's always fun to "no u" an opponent, and the potential to also get to copy the spell is pretty tight. This deck is extremely mana hungry. Articles and comments are user-submitted and do not represent official endorsements of this site. Blink and flicker effects are an important part of the deck. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. [[illusionist bracers]], [[rings of brighthearth]] ect. Mairsil also needs as much mana open as possible each turn so sinking 4-6 mana into a Planeswalker isn't worth it in my experience. Help | Finally, there's Treasure Mage, which I freely admit is the least useful of these three mages. Conjurer's Closet: Too mana-intensive to be so vulnerable to my own inevitable board wipes. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. Edit. He'll never be a creature but that's not why I've included him in my deck. Try 'em out and see what works for you! That means we need reliable ways to trigger his enter the battlefield effect without him dying and going to the command zone. For this we will need to have milled an [ [anger]] and have a mountain in play. This deck uses counter magic mostly as protection for the commander but also for occasionally interrupting someone else's game plan. Flood of Tears: Devestation Tide with a twist, basically. Infinite death triggers. There are a number of control elements, lots of removal, and tons of protection for Mairsil, which you will need for all of the hate he's gonna draw after a game or two. Let me know in the comments, via Twitter, or through an email. 1x Wipe Away. Primer Discord Server | Darksteel is a dead card usually unless you have nev disk and honestly just not really needed. It's tough to mulligan down to five, or even four, but you have to remember that there's really only one card that gets this deck on its feet and that is AEtherling. 396 listings on TCGplayer for Mairsil, the Pretender - Magic: The Gathering - When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Vampiric Tutor: The best instant speed tutor in the game. A win isn't likely without Mairsil online but it's not completely hopeless. This annoying message will go away once you do. Enough charge counters on Mairsil, and we can be chunking an opponent for ten or more damage per turn. This allows him to interact more directly with effects like Coretapper and Surge Node, which can only place charge counters on artifacts. Mairsil is the kind of commander that draws a lot of attention, simply because it is a known combo commander and people tend to hate on combo, perhaps disproportionately. 4c Samurai av Drakmester The untappers I run also have additional benefits. Enough charge counters on Mairsil, and we can be chunking an opponent for ten or more damage per turn. Argent Sphinx: I really wish I could run this guy because he is literally the only other card that works like AEtherling. Combos Used In Mairsil, the Pretender (254 Combos) Submit your own combos and corrections to Commander Spellbook. Infinite Mairsil ETBs. You won't draw into that missing color or a way to find a blink/bounce engine before you're too far behind your opponents. Remove a +1/+1 Counter from Mairsil to add one mana. It is only looking for "a card" named Mirror-Mad Phantasm. Combo-centric deck with lots of creative answers and multiple different lines. That's one major benefit of being the most Voltron of Voltron commanders. This doesn't even see play in the most casual of Demon tribal decks, probably because its equal parts bad and old. Mairsil only gets to put cage counters on cards when he enters the battlefield, and on his own, he's only going to enter the battlefield when being recast. Mairsil, the Pretender + Aetherling + Anger + Nevinyrral's Disk (662 decks) $0.79. Insidious Dreams: Honestly, it's a pretty bad tutor. This site 2023 TappedOut.net, LLC Mairsil, the Pretender: how would the rules work with these cards? I post #DailyEDH content every day, normally about budget focused cards. : Really never intend to use it as a land. [[Coveted Jewel]] must be exiled with a cage counter on it from [[Mairsil, the Pretender]]'s ability. This card is essentially a cheaper Aetherling that untaps instead of blinking. Knacksaw Clique/Prismatic Geoscope (or Gilded Lotus or Coveted Jewel): This combo requires Prismatic Geoscope to be able to tap for 3 mana and to also have Quicksilver Elemental caged to get the infinite activations. [[quicksilver elemental]] caged and having Mairsil target himself gets around the "once per turn" clause, which gives us many options. Did you know? This will require TappedOut.js included in your blog. This entire deck works on playing mairsil, putting things on him and protecting and reusing him to set up one of like 3 combos. 1st combo: Mirror-Mad Phantasm Cage Mirror-Mad Phantasm 1U - flip deck into grave yard. (0). Repeat the loop. Each loop will net 1 U mana. This nicely aligns with my experiences of Mairsil, because this card drove me insane upon its release. Sometimes he's great and I get to draw a bunch of cards in a turn cycle. Hello, r/EDH! Copied to clipboard. Activated abilities contain a colon. A one-mana untap ability is extremely useful. From a raw list of charge counters and related interactions, I pared down to a handful of potential game-ending combos. I'm sure more will come to mind later but these were the ones that stuck out to me the most. How Hipster is it Anyway? When Mairsil pretends, he pretends properly. Infinite LTB. AEtherling: You cage him up and then activate his blink ability before moving to end step. While looking through Mairsil's EDHREC page, I came across Pestilent Souleater. Commander / EDH* Knacksaw Clique: A pretty standard Mairsil combo piece, as discussed above. Privacy statement | Complete Comment Tutorial! Step 3 is to combo off. This site 2023 TappedOut.net, LLC I'm good at this, trust me.). Exile all cards with Mairsil Mairsil, the Pretender +Mirror-Mad Phantasm +Dread Return +Thassa's Oracle +. TappedOut.js Blog Widget. Mairsil, the Pretender. I made the error that everyone makes at one time or another during their life: underestimating the depravity of the internet. Since I'm not running Labman combo, and it can't be used for filling your graveyard part of the way, Mirror-Mad got cut. 0.01 TIX. A TappedOut decklist can be found here. Relic of Legends: Solid as just a regular mana rock on the field but caged it guarantees you a blue mana as long as Mairsil is untapped, regardless of summoning sickness. Everyone runs interaction and ramp, have clear win cons, and are playing to win, but games usually take 7+ turns. This site 2023 TappedOut.net, LLC Complete Comment Tutorial! The combos are bellow. I am going to list a few others of interest below here. Ideally, you'll have 4-5 mana sources (mostly blue) between lands and rocks, and a tutor to find AEtherling. You can't do much with a full grip of cards but no engine so mana and a tutor are more important that anything else. More Combos: EDHREC. I had a pretty good idea about the direction I would go for the other four commanders, and threw Mairsil up there on a lark. Can be used to match most metas. I knew within seconds that I had to, had to, theorycraft this budget deck for my next Low Market. So unless you have the mana to tutor and play whatever it is you grabbed, tutoring and then doing nothing tends to make people nervous and they start to really direct their attention towards you. DMCA requests | Commander Spellbook. Wyll's Reversal: A pretty solid redirect IMO. Repeat for infinite mana and for infinite ETB. The goal of this primer is to explain the general idea of this Mairsil, the Pretender build, how to play it, and to explain the card selections/omissions, as well as any other miscellaneous information or advice. Caging up deterrents can also help shift the crosshairs from you. If your opponents' removal game is on fire then you might just be out of luck. This does essentially the same thing but with the added benefit of triggering his ETB effect as well as evading the removal spell. Mairsil can pretend to be many things, but he is not a clone and is definitely not named Morphling. Outside of protection like hexproof or shroud, the best way to get around this is to be able to use him the turn he comes down, which is where haste comes in to play. If you've ever played Mairsil, or can think o. Then activate Oona and target your opponents. Undying triggers and Mairsil, the Pretender comes back with a +1/+1 counter. These are just a few of the blink-ish cards that will allow us to get enough cage counters to hit the critical mass necessary to really be a threat. Undying's ability will trigger, return Mairsil to the battlefield Then with haste, we will sacrifice the Caretaker, and reanimate [ [Body Double]], copying Mairsil. I run a lot of countermagic and protection to stop that from happening. Because of this, your early game is going to look the same pretty much every game. Help | Wanderwine Prophets - Season 1 - pennydreadfulmagic.com Wanderwine Prophets - Fixed wrong subtype of Champion ability. Aug. 19, 2017, Changing illegal cards for non Discord Server | Nevinyrral's Disk: One of the best cards in the deck. Having to attack, pay 2, and still only get the card to the top of my library just wasn't working out the way I had hoped.

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mairsil, the pretender combo